Quote:
Originally Posted by copse
I'd like to replay Captive but the mouse controls are tedious. If I just located the keyboard routines and isolated which was used for which, I could patch out those and add extra keyboard handling.
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This is a bit off topic but just passing by to say that, unfortunately, there's no centralized location of keyboard management in Captive. It's just a bunch of 'if' scattered all around. To give you an idea, first key is checked at 417a and last at 8bf2.