Maybe try out a space invaders clone called Amoeba Invaders. If I remeber right it only uses the CPU for everything, nothing complex, and probably was coded in ASM.
Also there is an old asteroids clone called Cosmoroids. I would imagine that both of these games are small in code size, and (hopefully) easy to analyze thanks to the very simple game mechanics.
Both of these games were on a CU Amiga magazine disk called "21 Games", which also had many other simple and small games.
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