The potential of the A500+ and A600 for games was never really exploited, although a few later games needed 1Mb Chip RAM or were enhanced by it (Tubular Worlds needing 1Mb chip for any sound at all comes to mind). I guess both were released too close to the A1200 for them to be fully exploited. At least Workbench 2 and the ECS improved them greatly as productivity systems, and the compatibility stuff did get largely solved later (I think Relokick took up 512k of memory, so anything 1Mb only and not-Plus would now need more than 1Mb).
Last edited by Megalomaniac; 10 March 2024 at 21:51.
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