Really easy way is boot up the game with text visible onscreen and then use Action Replay 3 to find the text.
If you use the FR command, if it can find the text, it will tell you the value the text is encoded with.
So you instance you would type:
FR "dylan" and then hit return.
If it finds the text, you can then decode it to find all other text
Or it could be that there is no text, it's pre laidout and drawn text
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