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Old 09 February 2024, 21:36   #95
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,964
Quote:
Originally Posted by Tsak View Post
Thanks guys
It's probably time for an EAB update to bring people here up to speed as well.

So, the new missile launcher design is ready, which means the complete weapons set has -finally- been fully replaced! With this milestone done, we have now moved to the next phase, which is adding the secondary attacks and (generally) start experimenting with extra weapons functionality!



Various other juicy news (in random order):
  • The base and engine have undergone massive changes and cleanup. A ton of old bugs and glitches (from the Dread days) have now been corrected!
  • Compatibility has improved greatly, for the first time the game can run on 030 setups perfectly and without disabling caches! Similar deal with 040 and 060 (at the moment these are only tested via emulation though).
  • The game now features a fully functional password selection screen, allowing to input passwords and load levels.
  • The end stat screen has been completely revamped, we corrected old bugs, did a cleanup and added new animations and sounds, counting how many enemies you killed, secrets you found and the time it took to complete the level, as well as giving the player a password he can use.
  • Weapon pickups have been completely remade to reflect the new weapon models.
  • The game features new 'rising' and 'lowering' animations when you pickup new weapons, or changing between them.
  • You can now change/swap weapons while you have fire pressed and shooting (previously you had to release fire and wait for the weapon animation to finish before pressing the key to change).
  • There is now support for Right Mouse Button clicking in the engine and RMB now works with all weapons (no extra firing modes added yet, that will come next).
  • The pistol now has it's own working ammo and 2 new ammo pickups are added. When left without ammo it reverts to unlimited shooting mode.
  • The game now features screen shake! This is currently added to explosions and takes into account distance (shakes less if the explosion happens far away).
  • Explosions mechanics and damage has been overhauled. The radius has been widened and it will now properly damage enemies depending on the distance!
  • Doors no longer close while you are in the way (trapping you inside the map geometry).
Wow, that's quite a list. And still running nicely on vanilla A500+/A600?
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