Quote:
Originally Posted by d4rk3lf
It's not just grab move (although, grab is very important indeed).
It's the whole feeling when you approach to the enemy, do a combo, grab next one, throw it to the opponent that is coming from behind... timing is crucial, and Prototron did a great job there.
Richard port, besides that gameplay was more like of some different game (Double Dragon), it's also, not polished in a sense... when enemies are around you, they will hit you.. and hit you... and hit you... and there's nothing you can do about it. Nothing! You just die.
Of course, Richard did amazing job in technical department. The fact that is working on only 512kb, is more then impressive. But gameplay wise, that's not Final Fight.
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Not to beat a dead horse but it's unfortunate that Richard was not a fan of the original arcade game.
With how well the Amiga version turned out just imagine if he had been a fan?