Quote:
Originally Posted by vulture
@jotd
grab moves, one of the main things missing from the original conversion
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It's not just grab move (although, grab is very important indeed).
It's the whole feeling when you approach to the enemy, do a combo, grab next one, throw it to the opponent that is coming from behind... timing is crucial, and Prototron did a great job there.
Richard port, besides that gameplay was more like of some different game (Double Dragon), it's also, not polished in a sense... when enemies are around you, they will hit you.. and hit you... and hit you... and there's nothing you can do about it. Nothing! You just die.
Of course, Richard did amazing job in technical department. The fact that is working on only 512kb, is more then impressive. But gameplay wise, that's not Final Fight.