Quote:
Originally Posted by pink^abyss
I don't think more then 10-15 fps will be possible when nothing is left out (on an 1230) regardless if using the Blitter or CPU/C2P only.
Nonetheless, I guess that a vanilla A1200 could handle an amigafied port with less colors, less & smaller sprites pretty well at 30fps while maintaining a lot of the original feel. Like with Gradius/Tinyus or BubbleBobble/Tiny Bobble.
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I'd like to tell you how many times I've rewritten the same code over the last month, but you might have me sectioned. It's been an interesting exercise in learning the Amiga hardware. Once/if I get to a stage where you can 'debug style' navigate a genuine stage with the cursor keys, with scenery, I'll post a binary.
I'm getting closer.