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Old 05 October 2004, 03:02   #14
fisken uno
Commodore's biatch
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Join Date: Jun 2003
Location: Sweden
Age: 38
Posts: 670
Originally Posted by andreas
You mean the adventures, don't you?
Well, I clearly remember AGI games that HAD sound FX on the Amiga as well: think of the Police Quest series.
Huh? I think I need to look this up but I'm 99% sure that there wasn't any SAMPLED sound fx in the amiga version of PQ1. IIRC when you blew the gun, for example, the sound was just generated with beeps, just like the music. Now, the SCI games is a different matter, of course. Unlike most of the PC versions, the SCI versions on the amiga used PCM samples. Correct me if I'm wrong about the AGI ones though, and specify where you found samples and what was sampled.
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