Greetings!
Back in 1990 I wrote the code for the Amiga port of "Bill 'n' Ted's Excellent Adventure" in DevPac using a custom framework, if anyone has any questions pertaining to the custom bootsector loader or any other technical aspects of the game or its development.
I also wrote the Amiga game "Dino Wars" so there is some code shared between these two games. The source code for both games is long lost. The code for BnT was last held by Off the Wall Productions (Michtron) and Capstone.
It could be a fun project to reconstitute the source code for these games using a disassembler in an emulator. The code contains a blitter-based MFM encoder/decoder and Dino Wars has a custom algorithm to optimally draw large blitter objects with the data organized in vertical strips. The LZH decoder in BnT isn't too shabby, either. They also include a Tracker Player, and BnT includes a delta animator.
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