Thread: Blitz pang
View Single Post
Old 27 October 2023, 04:42   #16
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,583
Another way is still dual playfield but use a similar method to what Ocean did for the original pang and make custom copperlists changing the palette on the fly.

I would get in touch with colin vella to have insight on how to accelerate the rendering, though; you could update enemies position not every frame but every two

And i could help with the soundtrack but this time will use my own samples or melodies to make it more relevant
saimon69 is offline  
 
Page generated in 0.04732 seconds with 11 queries