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Old 13 October 2023, 06:12   #1
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,050
GRIND : a Doom-like, first person shooter for a500!



Grind is a first person shooter, set in a dark and foreboding Steampunk/Lovecraftian world. The game is a continuation (and spiritual successor) of the Dread project, powered by the amazing Dread-engine and offers unparalleled visuals and performance, even on vanilla 1mb a500 machines!

Grind is currently in its second year of development, is planned for a commercial release and hopes to feature :
  • At least 16 levels for the main campaign plus secret and multiplayer maps (the game already supports PvP deathmatch via serial cable btw).
  • Level design with lived-in locations, visual storytelling and loads of attention to detail.
  • Story driven progression.
  • An expansive roster of enemies
  • In-game music with SFX.
  • 4 Steampunk weapon designs with additional secondary attacks via RMB.
  • A well coded -bug free- final result, running without issues on most Amiga configurations

And here's a list of some of the planned features (from day 1) and their current status:
  • Main campaign Mapmaking [ongoing]
  • Amiga Music support [DONE!]
  • Assets loading on demand [DONE!]
  • Level progression [DONE!]
  • Wall collisions bugfixing [DONE!]
  • Doors bugfixing
  • Save/Loading
  • Weapons GFX update and secondary attacks implementation [DONE!]
  • Existing Enemies update [ongoing]
  • Low-tier & High-tier Enemies update [ongoing]
  • Bossfight implementation
  • SFX update [ongoing]
  • HUD & Protagonist remake [DONE!]
  • Logo and Menus remake
  • Controls & keys update
  • Extras (intro, splash screens, map screen, story board e.t.c.)
  • Multiplayer update [ongoing]
  • Additional features for better performance on low-end machines
  • Better performance on higher-end machines
  • Better compatibility with most Amiga configurations [ongoing]

Footage:

The following video capture is from the latest released "Darkward east v0.3" Patreon-only binary, running on a1200+4mb fast (recommended for max performance):
[ Show youtube player ]

And here is footage running on a real 1mb a500 (minimum required):
[ Show youtube player ]

The current active team:

-John Tsakiris (Tsak): managing this project and also responsible for the gfx, sfx, Amiga music, game and level design.
-Coder Temisu is currently looking at dynamic assets loading and also doing maintenance on the complete base, engine and tools.
-Amiga coder Remz (author of 'Hamulet') has brought to the game Music support and is currently working on extra engine features, bugfixing and additional engine optimizations.
-Amiga coder Bszili has given valuable help with the game's logic and maintenance of the ST version.
-Kabuto (from the demogroup Titan) is preparing a port of the game for the Mega Drive.
-Musician Christoffer Magdalus is providing additional music for the Amiga version
-ST musician DMA-SC is currently providing music for the ST version.

Honorable mentions:

-Legendary coder and author of the Dread-engine KK/Altair, although not directly involved with the project, is also present, overseeing the game's development and progress, providing feedback and moral support, as well as valuable insight on the inner workings of his engine!
-Coder Alex Brown (Alpine 9000) is also on-board for extra help (while Metro Siege still remains his main focus and priority).
-Artist Pixel Shade has made various gfx contributions in the past, (which still remain in the game) and is in contact with the team.

Links:

For those who want to know more about the history of the project, the 'new amiga 500 doom like! ' thread, documents in detail the past development of the Dread-Engine and the beginnings of Grind.

-Support Grind on Patreon: https://www.patreon.com/Grind_Amiga
-Visit Grind's Pixelglass page: https://pixelglass.org/#grind
-Join Grind's Discord server: https://discord.gg/QXGQbkRCxN

Last edited by Tsak; 14 June 2024 at 05:01. Reason: Update
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