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Old 13 September 2004, 15:28   #7
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Join Date: Dec 2002
Location: California
Posts: 943
Have a read of this article on Gamespy about Acclaim:

Choice quote:

"The problem was, Mortal Kombat ruined the company. It had only taken six to eight months to port a great arcade game to a home platform, so Acclaim assumed that six to eight months of development time along with a gigantic marketing campaign was all any game would ever require to keep the company rolling in dough. It did the same thing for Mortal Kombat II, and it worked again.

"Acclaim has been trying to recapture that magic ever since. The company is left constantly wondering why a game with an eight month development cycle doesn't sell, and why it has a hostile relationship with its developers who keep trying to explain why cutting three months off the schedule to make the quarter is a really bad idea."

As a developer, and a gamer, I say good riddance.
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