very good! looks like the palette used in Metro Siege (from the screenshots), which is really impressive.
What would rock would be the same in AGA dual playfield 14+2 copper colors for background 16 colors for characters. No background redraw because both layers are independant. Plus you can use big sprites for some stuff.
TBH, I'm not really believing in someone releasing the full game, after all the failed attempts on this particular game of all those years. There are a lot of levels and it's a lot of work. Personally I'm focusing on less ambitious projects ... that I have a chance to complete.
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