Quote:
Originally Posted by BSzili
I'll figure something out about the music, as I really like Purple Motion, but there was no quick solution. The original S3M player is broken, and there are not enough cycles to run it in the background anyway. I thought about rendering them into samples and streaming them from memory. The main issue is that each track can contain multiple subsongs, and the game has hardcoded order/row offsets in many places, in addition to saving restoring the original position. It's just a pain to retrofit everything to a non-tracker format.
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What do You think about using this PS3M replay routine? It works even for 68000.
http://aminet.net/package/mus/play/ps3msrc