Quote:
Originally Posted by no9
Use debugger to mute channels.
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I can try that but I also don't know if I can turn off the music. I can turn the volume down, but not sure if that makes the ripper not think the music is there.
Is there a way to extract the audio from the data files ? That would be much easier.
The result i get in WinUAE is like 100 wave files of the same size, each one contains like little bits of other samples, like they're all crossfaded together if I stitched them al into one. But that's only for samples currently playing. I kinda wanted to get all sound samples from every level, even if I am not currently triggering them.