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Old 14 November 2022, 08:27   #58
TheoTheoderich
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Join Date: Jun 2017
Location: Ruhrgebiet / Germany
Posts: 55
Even though the BlitzBasic-Jam 2022 is over now, the work on "Settle the World" continues.
I had planned rivers in the program code from the beginning...but I never thought that the implementation would be so difficult.
I've been working on it for a week now and it's progressing very slowly.

Rivers are supposed to be an important game element and therefore have to be integrated into the game "early" (later is always more difficult....).
Rivers increase the moisture value (and minimally the temperature) of the surrounding squares. This can be very positive for farming in desert areas or grasslands, but can lead to more swamps in wet areas.


Unfortunately, river placement is still sub-optimal, sometimes it winds far too often and sometimes it doesn't end in the ocean. The many turns then lead to very, very wet areas....I still have to put in some work into this feature....

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