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Old 14 October 2022, 20:12   #72
Ponki1986
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Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 37
Posts: 168
Quote:
Originally Posted by Toni Wilen View Post
Ok, so it was not GDI. D3D9/11 modes should still be exact same as previously. Did you recheck that 4.9.1 work differently? (It is not some driver change or GPU profile change etc..)

Select D3D11 with logging enabled and check winuaelog.txt. Perhaps there is some missing driver/HW requirement or something like that.
I have run version 4.9.1 and Direct3D version 11 works fine on it, both Software and Hardware. One time I even managed to run 4.9.2 with Direct3D 11 as well, but before that it was necessary to run 4.9.1. It looks like 4.9.2 can't load the right libraries into memory and version 4.9.1 must have done it for it beforehand. I don't know if this statement is correct, as I'm not a programmer, but it looks like that to me. Under version 11 of Direct3D the image blur is only correct for lower resolutions, smaller than I have WB set. I attach the log files and the configuration file.
Attached Files
File Type: zip WinUAEFiles.zip (131.2 KB, 56 views)
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