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Old 14 October 2022, 17:33   #68
Ponki1986
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Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 37
Posts: 168
Quote:
Originally Posted by Toni Wilen View Post
Sounds like you used DirectDraw previously which is now gone, replaced with GDI mode that does not support full screen and have different scaling method.

Check misc panel graphics API and select D3D9/11 unless you have very good reason to not use it.
I have many reasons for just using Direct3D. An example is Bezels/Overlay which I often use to make games look better on my 26" LCD.

I found the reason for the automatic switching of Native modes from Full Screen to Full Window. The error log states that Direct3D version 11 could not be initialised and automatically switched to version 9. I saved the configuration with the version 9 setting and after a reboot everything was fine as I wanted. Native modes used Full Screen and RTG used Full Window. It's a bit strange that I can't use Direct3D version 11, as I have KB2670838 and KB2834140 installed. I have tried the Hardware and Software settings. On the other hand, after installing DirectX Jun2010 Redist Direct3D version 9 works very well. GDI also works, but then Overlay and filters cannot be enabled. The screen blur I wrote about earlier also disappears when GDI is selected. Here I still don't know why in earlier versions of WinUAE only the smaller RTG resolutions were smoothed nicely, but now also the larger one that Workbench uses.

Last edited by Ponki1986; 14 October 2022 at 17:40.
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