the base MD version was already very good. Amiga ECS version is really good & playable but colors are globally rather terrible.
even without the source code it's not impossible to enhance a game. The logic doesn't change, "just" the assets and the number of bitplanes & palette (you have to understand how and where the bitmaps are stored), ... no need to fully understand the game logic to enhance that part. CFou! has already created AGA versions of EOB 1/2 that way.
I did that with Supercars 2. I had the source and that was helpful, but I didn't change or even try to understand the logic of the game.
Ask to add new weapons, new characters, etc... that's a different story!
Quote:
Originally Posted by sandruzzo
MK2 on Amiga lack of better copper usages to add more color to background, nonetheless is was a good port
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IMHO it wouldn't have helped much. Each background would have to be specially processed with dynamic color changes, but those colors were probably also used for characters... What would have helped would have been AGA, 16 color dual playfield & 64-bit wide sprites.