@pipper
One really annoying bug (IMHO) of the original is that the floor and ceiling texture scaling is off when you change between the 2/3 and fullscreen modes. So a square zone designed to have, for example 2x2 floor tile in it, depending on which screen size you choose, it may fit correctly or not.
The mod I made was running on a 25 MHz 040 and consequently, things like the weapon animation frames are designed for around 10-15 FPS. They'll probably look a bit comically fast under emulation or on faster machines. Maybe it would be possible to set an weapon animation timescale value?
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