Quote:
Originally Posted by aros-sg
Yes I know, that's why I wrote "even if it is not a hw sprite". After first frame (1/50 sec) you could do a bob restore/move/repaint to front buffer in vblank, so it's updated for second frame (1/50 sec). The shadow of the ball probably would not be that noticeable if it kept updating at only 25 fps.
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After reboot, new demo I get a requester very fast that is difficult to read before Amiga 4000 reboots again into workbench. please replace Ram_0 in device JUMP?
With the old demo that does not reboot system nothing happen. The R bit you are talking about tells me nothing. Sorry. Never had problems with files I unpacked before.
On my A1200 Blizzard 030 the old demo work great.
The new demo I have not tried on that hardware.
edit: I did a video so you can see.
[ Show youtube player ]