Quote:
Originally Posted by deimos
I would like to know more, if you can explain it using small words. This would be a replacement for AllocMem / FreeMem, right? but we'd still need our own new and free operators?
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In my games I take all the memory I need on startup. I use the system routines to allocate two blocks, one for chipmem and one for other mem. Then I use TinyAlloc to manage this memory. If you want to use new/delete then you need own operators.