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Old 02 April 2022, 08:16   #12
Bruce Abbott
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,684
Quote:
Originally Posted by Arne View Post
I had to do a little quick test:
http://androidarts.com/Amiga/Skyshark.png

I made a 16c pal for the bottom screens (arcade is on top). This is Photoshop's dumb indexing so if you hand pixel the BG blocks you can push more colours into the shading gradients. Even if not the correct hue it usually looks alright. My colour ramps here do double duty, like trees & swamp, grays and ocean. Can't really push saturation too much because then roads might turn blue etc.

Made a little sprite palette for the plane too. With 16c there's hardly any loss.
Looks very nice - even better than the original in some places. 16 colors is plenty!
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