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Old 01 April 2022, 12:47   #6
Arne
Hobby/Indie gamedev
 
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Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
Yeah, it seems the player and bullets won't go under the trees, unlike some enemies. Menace ship was a sprite iirc. Then in a vertical shmup like this you can reuse bullet sprites a lot since they won't overlap scanlines.

I suppose making most enemies a military/earthy/terrain colours (greens-browns-grays and persistent crater glow/flash) would allow for smoother colour ramps, at the cost of readability. Then you value match against the arcade gfx, kinda ignoring/discarding hue.

There's seemingly an existing Amiga version based on the ST source?
https://www.mobygames.com/game/amiga...ShotId,799922/
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