there are no performant "engines". Only people who know their code and reuse it from game to game.
custom code to get maximum performance.
adapting an arcade version is different from doing an original game on the amiga. Arcade doesn't care about amiga constraints.
Doing an amiga original game is done with the amiga in mind at the very start. Easier (but Pixelglass new fighting game looks terrific I'll buy it as soon as possible)
About the linked videos: still waiting for a proof that they're running on a real amiga. So far, no proof. Disregarding.
I can create a demo in SDL on Windows, record it, and post it on YT pretending it's running on amiga...
Brick Nash I say: get it done, at worst you'll learn something, and you'll have some working code for other projects in the end.
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