I have downloaded a reverse-engineered game source code.
I can rip the sounds from MAME. Just shut down the ambient sounds with the debugger, I can rip the sounds without any background loop
It works.
Some sounds I already pushed in my git repository
https://github.com/jotd666/scramble500/tree/main/assets
Can you explain how you obtained the maps? I see a lot of data in this .asm file but not making a lot of sense to it. Looks that 6 bytes per 16 pixels width containing height, tiles and optional missile / fuel, encoded somehow (xx height xx height something object_type I guess). If you have some info, please share.
My plan would be to remake this 1:1. I saw the amiga versions of Scramble that looked poor...