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Old 09 January 2022, 23:17   #6
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,325
I have downloaded a reverse-engineered game source code.

I can rip the sounds from MAME. Just shut down the ambient sounds with the debugger, I can rip the sounds without any background loop It works.

Some sounds I already pushed in my git repository https://github.com/jotd666/scramble500/tree/main/assets

Can you explain how you obtained the maps? I see a lot of data in this .asm file but not making a lot of sense to it. Looks that 6 bytes per 16 pixels width containing height, tiles and optional missile / fuel, encoded somehow (xx height xx height something object_type I guess). If you have some info, please share.

My plan would be to remake this 1:1. I saw the amiga versions of Scramble that looked poor...

Last edited by jotd; 17 January 2022 at 23:56.
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