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Old 27 August 2021, 17:01   #39
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,430
Quote:
Originally Posted by jotd View Post
left of screen: can the amiga use a control word with negative X so the right part of the sprite is drawn?
Amiga Sprite X coordinates start at raster position 0, or about 128 pixels before the actual start of a standard display (which is at position $80/128). Because of this, you can move a sprite partly off-screen to the left without any problems.

Quote:

right of screen: my game area doesn't end exactly at the end of display (status bar on the right). ATM the way that works is to put a sprite of higher priority on the side with a black forground

but then I have palette issues and I need a super complex copperlist to dynamically change palette.
Another option is to colour the right status bar background (and all other status bar elements) in a different colour than colour 0 and dynamically set the Sprite priorities to be behind the playfield using the Copper for the status bar area (switching back after).
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