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Originally Posted by mateusz_s
Can it be used to generate floor in raycaster, for example adding a floor to that wolf3d you worked.
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The routine I've been toying around with wouldn't work with my wolf3d raycaster, as it wouldn't sync up with the walls (as it's not really moving in the same space).
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The examples of mode7 are always operating on single texture.
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Yeah, my approach also only uses one (large) texture, so it might not really be suitable for your needs.