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Old 05 May 2021, 06:30   #22
BSzili
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Join Date: Nov 2011
Location: Hungary
Posts: 1,294
The game is now available on Aminet:
http://aminet.net/package/game/shoot/pcexhumed

The information below may be outdated!


Time for public testing. Below is the tentative readme:

Requirements:
- 68060 processor with FPU
- Kickstart 3.0
- AGA chipset or RTG card
- 16 MB Fast RAM
- 30 MB disk space (+ more for the CD audio tracks)

Unsupported features:
- multiplayer

Installation:
The game data can be obtained from this site:
http://www.jonof.id.au/buildgames/ps.html
Both Exhumed and Powerslave is supported, but avoid the public betas of the game.
Copy the following files into the game's drawer:
- STUFF.DAT
- DEMO.VCR (attract mode demo, optional)
- BOOK.MOV (intro movie, optional)
The GOG release of the game doesn't contain BOOK.MOV in an extracted form, only on game.gog and game.ins which is a renamed bin/cue CD image. As an alternative you can obtain BOOK.MOV from the Powerslave Demo.
Do not copy SAVEGAMEA.SAV from the DOS version as it's incompatible, and will cause the game to crash when you try to start a new game or load an existing one.

If you have completed the original game, check out the fan-made Return to Ruins level pack:
https://www.moddb.com/mods/return-to-ruins

Performance considerations:
FFS is quite slow at seeking in large files which can lead to pauses in-game
when new data has to be loaded from the DAT file. It can be improved by adding
more buffers, but it's recommended to run the game from a PFS or SFS volume.
The texture/sound cache is also sensitive to memory fragmentation, so if you
have 32 MB or less memory, it's best to start the game after a clean reboot.
To enable the framerate counter open the console with [~], type "showfps 1",
then press Enter, and close the console by pressing [~] again.

Vampire V2 users:
If the 060 executable doesn't work, please use the included 040 executable.

Sound:
The game defaults to stereo Paula DMA audio, but AHI is also supported for
sound card users.
For AHI, after the first start open PCEXHUMED.CFG in a text editor, and in the
[Sound Setup] section set FXDevice = 8 and ReverseStereo = 1. The game will
use the Music Unit for sound playback, make sure it's properly configured in
the AHI prefs. To switch back to Paula, change both values back to 0.

Music:
For the CD audio music PCM WAV files are supported. I recommend 22 KHz
8-bit mono, which is a good balance between sound quality and size. The music
is streamed from memory, so it might not fit if you have less than 32 MB RAM.
Modern releases of the game come with the music tracks in Ogg Vorbis format,
which can be converted to WAV using various tools like FFmpeg, SoX or Audacity.
I have also uploaded a converted WAV music pack to my site:
http://bszili.morphos.me/stuff/exhumed-music.zip

In-game console:
The original game had very little in the way of settings, so this port mostly relies on console commands for configuration. The console can be opened with the Tilde [~] key by default. You can use the PgUp and PgDn keys on your numeric pad to scroll the text.

Changing resolutions:
To change resolutions, you can use the "vidmode <xdim> <ydim> <bpp> <fullscreen>" console command. Only 8 bpp modes are supported. Examples:
- "vidmode 320 240" changes the resolution to 320x240
- "vidmode 640 480 8 0" switches to 640x480 windowed mode
- "vidmode 320 200 8 1" switches to 320x200 fullscreen

Keyboard bindings:
You can use the "bind <key> <function>" and "unbind <key>" console commands to bind keys to various functions. Keep in mind that one function can only have two keys bound to it, so older binds will be overwritten.
Examples:
- "bind q jump": makes Q the jump key
- "unbind q": deletes the bind from the Q key
- "bind showkeys": list all the key names
- "bind listsymbols": list all the available functions
- "bind": list all the current key bindings
You can also view and change the key bindings in the [KeyDefinitions] section of PCEXHUMED.CFG with a text editor.

Keyboard and mouse controls, controllers:
The default keyboard mapping is a mix between the PCExhumed and original DOS controls, to facilitate both mouse + WASD and keyboard/controller only play styles.
To toggle Mouse Aiming, press the [U] key in-game.
To toggle Auto run mode, press the Caps Lock key.
The game also supports 7-button CD32-compatible controllers. It's recommended to turn off mouse aiming and auto run when playing with the controller.

Controller mapping:
For controllers this is the default button mapping used in-game:
- Red: fire
- Blue: strafe
- Double Blue: use inventory item
- Green: run
- Double Green: jump
- Yellow: open
- Double Yellow: crouch
- Play: next inventory item
- Reverse: previous weapon
- Forward: next weapon
- D-pad: movement

Fullscreen:
The game asks the OS for the best Mode ID for a given resolution, but this
can lead to unexpected results if there are unused monitor drivers in
Devs:Monitors. I recommend putting these away into Storage:Monitors, but if
this is not possible, you can use these tooltypes to force specific modes:
- FORCEMODE: filters the available modes via the mode name. possible values:
PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN
- FORCEID: forces a specific mode, the value is a Mode ID in hexadecimal format
Keep in mind that palette #0 is a bright color in Exhumed's palette, so depending on the monitor driver you cab end up with off-white areas outside the game's screen. Depending on the resolution this can be quite large on RTG if the driver doesn't emulate border blanking.

Windowed mode:
You can play the game in window on high color (15-bit) or better RTG screens.
The game will still render in 8-bit color, the higher color depth is required
to avoid the expensive color remapping necessary on paletted screens. This is
not a issue in fullscreen, as the game can freely change the palette of its
custom screen.
To release the mouse pointer bring up the in-game console. This is bound to
the Tilde [~] key by default. To override which public screen the window opens
on, you can set the "PUBSCREEN" tooltype.

The public test version is now available on my site. Once I worked out the quirks I'll upload it to Aminet, so please don't don't mirror it.
http://bszili.morphos.me/ports/pcexhumed.lha

Last edited by BSzili; 15 May 2021 at 07:41.
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