Thread
:
Coder shows possible way in which some elements of Street Fighter 2 might be possible
View Single Post
13 February 2021, 23:40
#
464
DanScott
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,213
Yes, they are using one playfield and hardware sprites to construct the backgrounds, leaving one playfield free for all foreground bobs (players and effects etc..)
To move the ship up and down, they only need to adjust the bitplane pointers
DanScott
View Public Profile
Visit DanScott's homepage!
Find More Posts by DanScott
Page generated in
0.04517
seconds with
10
queries