Quote:
Originally Posted by clenched
This could be made to work by opening graphics.library, set bit 2 in the GfxBase structure [WORD gb_system_bplcon0].
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Thanks a lot for this! I can confirm that running the following code before starting Hired Guns indeed fixes the problem:
Code:
include system
section PublicCode,Code
ForceLace:
move.l 4.w,a6
moveq #0,d0
lea graphicsLibraryName,a1
jsr _LVOOpenLibrary(a6)
tst.l d0
beq.s .quit
move.l d0,a1
or.w #INTERLACE,gb_system_bplcon0(a1)
jsr _LVOCloseLibrary(a6)
moveq #0,d0
.quit: rts
section PublicData,data
graphicsLibraryName: dc.b "graphics.library",0
The executable file for this is attached to this post.