Quote:
Originally Posted by Old_Bob
I believe that what you are referring to is because the sample rate for the music samples is a rather low 11khz which inevitably comes at some cost in fidelity, especially when compared directly to the 16 bit, 44.1khz output from MAME, for example.
To my ears, this isn't noticeable when I play the game. Either in WinUAE through my stereo system, or through the speakers inside the little Sony Trinitron CRT that my A600 is plugged in to. For me, I think it sounds good enough.
I can only guess you're maybe a bit more sensitive to it?
B
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It is no big deal. I just wanted to mention it if there was something to be done about it.
Keep on the fantastic work