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Old 22 November 2020, 16:44   #36
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by DanScott View Post
Depends on what you non-elegant method is..

I would write the control word into the sprite data at the correct place (having saved that off somewhere)... then next frame, restore the sprite data that the control word overwrote, and write the next frames control word in wherever needed.
Non-elegant method....

The original explosion sprites were in an IFF with a resolution of 320x580 taking up 93kb, this gave me 25 64x116 sized sprites - most of which were empty. So due to the clipping problem I ran into, I halved the sprite sheet size into 64x58 and got rid of the blank sprites as a result. The only problem was I had to duplicate some sprites, but it still resulted in a chip memory saving of around 10kb.

I might revisit it and see if I can manipulate the control words, but my original multiplexing problem still stands which I need to figure out.

See attachments for the explosion graphics and what I did with them.
Attached Thumbnails
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ID:	69783  
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