Quote:
Originally Posted by mcgeezer
Is it even possible for example to set the sprite structure pointers at line $25 for Sprites 0 & 1 (the car) which in their control words have a line position of 70, then after that sprite has been displayed re-arm the sprites with a different data structure showing the helicopter?
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To be honest I'm not sure to understand all because I'm tired and my english is kinda weak but if my memory serves you could use copper to rearm sprites ctrl pointers and x,y but using $140,$142 etc and you don't need to wait end of previous sprite.
If I'm off track please forgive me
Edit : So you don't need to copy datas with blitter or cpu
Edit bis : Of course, $142 needs to point directly to sprite date and not sprite ctrl.