Why are people so obsessed with the Rescue on Fractalus engine? I was creating fractal landscapes in programs on the Amiga as easily as that. I don't have any remaining programs on the Amiga of having done so, but there was only so much I could do in 32 colours, with EHB for shadows. Luckily, the PC's VGA graphics, and eventually 24-bit colour, allowed me to go so much further.
(see attachments)
As for the Atari 8-Bit for RoF, it couldn't have been that difficult to create the engine, as they took a shortcut when it came to banking in your spaceship (tilting) - it's not actual rotation of the viewport, but skewing of the Y-axis information.
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