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Old 11 August 2020, 03:27   #13
VladR
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Join Date: Dec 2019
Location: North Dakota
Posts: 741
I agree with the PC sentiment, but Vampire is still Amiga.

Nobody knows what that HW is capable of, because it hasn't been pushed nowhere near its limits. I'm still trying to figure out what exactly I can extract from the HW, as it keeps surprising me all the time.


It should be able to pull off terrain roughly of Comanche III complexity, if we`re talking voxels.

Or, if we're talking flatshaded Fractals like in this case, we could increase terrain distance (8x) and grid spacing (16x).
Also higher resolutions are doable on Vampire. Especially flatshaded (like here).

If we were willing to accept the 8-bit Atari framerate, then the scene complexity would go waaaaay up.

It would definitely look very original and unlike anything that was done before, because on PC, after the voxel demise (Outcast), it was all just polygons and textures and shaders last quarter century.

It shouldn't take more than a week to make a techdemo of this...
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