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Old 27 July 2020, 14:33   #13
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 759
Quote:
Replace the empty texture with non-empty one with alpha?
In reality is a placeholder (they say). The real picture gets there when a movie is called: 16 scratch textures are used in a loop per frame: AFAIK. Q3 uses one "scratch" texture for all of them and Jedi uses 16. Now in new code source, uses only one and crash happens a little later: 1 of 10 times you can pass it with some hits here and there (and is time to save).
That's the new source.

Weird that minigl crashes when is created (a GL_RGB for their type) but other "default" textures have no problem. The Q3 Amiga hack I did bypasses all of that.

Just puking brain thoughts.

One could ask "disable movies" and forget about the intro, but there are other movies embeded in other places. Even disabling all movie calls and texture some crap still there.

If BULI does a movie, maybe should try r_primitives 0, Texture Detail Medium, Texture Filter Bilinear, etc, etc.
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