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Old 10 March 2004, 11:28   #38
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Join Date: Oct 2002
Location: Athens, Greece
Posts: 962
Originally posted by Codetapper
Yep - and because both Amiga and ST shared the 68000 they were able to do those terrible ST ports relatively easily. The code for the games should be the same, but you have to modify how it loads files, displays graphics and plays sounds.
Well, that was my main point. 'Early' (?) stuff was made like that. That's why I found it difficult to adapt my ASM knowledge to the Amiga. I had a computer with excellent chips but never managed to work with them properly. Everytime I was doing something with x, I had problems with y! Well, that was in the pre-internet era, so I had limited docs anyway.
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