Originally posted by the wolf
Well, maybe I'm wrong, but I know that several times games were released for both format in the same time! And regarding the memory, in those days, almost every game on amiga was running with only 512K! (we are talking about the end of 80s and first 90s)
The Dungeon Master programmers said that they couldn't fit an Amiga version into 512k. I never understood. Maybe it was just that the Amiga version would use samples for sound effects which take up more RAM, or maybe they were programming "properly" through the OS.