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Old 07 June 2020, 23:06   #10
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,333
go for C++ you'll have more power in your hands, and the overhead is the same unless you create local objects that need destructors... And you'll have less issues. C is crap.

An example of Amiga game I have written in C++: https://github.com/jotd666/bagman (uses blitter of course)
Modsurfer was written in C and uses blitter and stuff: https://github.com/amigageek/modsurfer

Both are cross compiled using Bebbo's gcc distro. If you're targetting A500, sadly it seems that assembly is the only choice for a fast game. Unless SAS C is better for performance.

A lot of old games were written in C, but those were VERY RARELY arcade games.
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