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Old 26 April 2020, 20:06   #52
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Here's an update on the collision detection stuff I've been doing on Super Sprint.

I did a voice over on this one.

[ Show youtube player ]

I'm not sure if I'm over complicating the collision detection. It works in two passes, a car mask is checked with the crack layout to determine if it is on terrain on or not, then a second check is done to work out the direction of travel and where on the track the car is.

I couldn't really think of any other way to do it. I'm open to suggestion though.

Graeme
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