Here's an update on the collision detection stuff I've been doing on Super Sprint.
I did a voice over on this one.
[ Show youtube player ]
I'm not sure if I'm over complicating the collision detection. It works in two passes, a car mask is checked with the crack layout to determine if it is on terrain on or not, then a second check is done to work out the direction of travel and where on the track the car is.
I couldn't really think of any other way to do it. I'm open to suggestion though.
Graeme
|