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Old 17 April 2020, 12:39   #24
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by phx View Post
Looking good! You are now nearly as far as I have been, 30 years ago. But your approach looks better, as it is based on the original and not on the ST-version, and you have already the better strategies to tackle the remaining problems.

BTW, what would be the target architecture? Is it still OCS? If it would be ECS or AGA you might also try a DblNTSC screen to avoid flickering.
Thanks PHX.

Yes it is based on the original arcade assets.

Target architecture would be ECS or AGA simply because of the required number of colours (32) and the native resolution of the arcade display (512x384).

Currently it is running in NTSC mode with HiRes Interlaced, but your comment suggests there is a mode available that would give me the required resolution but without interlacing??? If so could you give me some pointers?

Thanks,

Graeme
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