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Old 28 February 2020, 12:58   #8
Tigerskunk
Inviyya Dude!
 
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Join Date: Sep 2016
Location: Amiga Island
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My much larger concern with SF2 would be to get all that game logic into there..

Coding a fighting game isn't trivial. I tried it a couple of times already, and even something stupid like on the level of Yie Ar Kung Fu is a lot of work if the combat is supposed to be fun.

Getting graphics to work on a satisfying level is actually the lesser problem here, especially with AGA.
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