Easy way to do Street Fighter 2 on Amiga 1200?
Looking at the following video..
[ Show youtube player ]
the idea of two largest size AGA hardware sprites paired side by side for each
character gives you two 128 pixel wide 16+16 colour sprites seems so obvious but looking at how choppy most AGA beat 'em ups are I don't think any are using the sprites. Sprites would be lightning fast, in fact a pixel perfect conversion of SNES or Sega 16bit SF2 games should be possible given how easy it is if you can use sprites so seems like a good idea to me.
Anybody working on this angle? This would leave the blitter to do software parallax on some objects and the copper + hardware horizontal scroll to assist with the perspective scroll of the floors.
Is this genius or am I missing a trick?
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