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Old 21 February 2020, 00:17   #104
jvdw007
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Join Date: Jun 2012
Location: London
Posts: 60
So to follow on, I had initial issues whereby np++ would tokenise, pass the code into rexx, update ted then compile and run. But then it would come up with Volume System is write protected. After some faffing about, it turned out it was because I had the .hdf system drive in the Winuae folder in Program files, which write protected it! Moving it out to the c: drive solved that problem. However, each time I do a build that runs the script in np++, it does everythign as before, but doesn't update the code inside Ted and doesn't run and compile. It only works the first time. Why would it work once and never again?? I had this problem before but don't think I ever solved it. Does anyone else have any idea why that would happen?
To clarify something.. The amiga folder is in Google drive, as are the source bb2 and win bb2 files as well as the batch script file that does the tokenisation etc.
I even matched the configs of Winuae with the same settings and config filenames between the desktop pc and laptop, yet on the desktop it can rebuild and rebuild no problems, but on the win 10 laptop it only builds once and never again.... Same .hdf system file, same source files, same configs... hmmm.. The reason I did it like this is so that I can dev on my desktop or laptop if I'm out and access the same system and files for easier game dev on the go..

Last edited by jvdw007; 21 February 2020 at 00:22.
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