Thread: Legacy RPG demo
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Old 15 February 2020, 21:02   #1
BSzili
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Legacy RPG demo



Legacy is an old school dungeon crawler RPG, that was originally released for PDA devices by Redshift in 2003. An Amiga version was in planned since 2013 when the current owners obtained the rights for it. I got involved in 2017, and ported the original game to the Amiga, but unfortunately it never got published. Recently I tried to buy the rights to self-publish this Amiga port from the current holders (I'm not talking about Redshift), but alas I got rejected. At least they weren't against me uploading a Demo version, so I'm doing that instead.
I wrote a small FAQ regarding the Demo, but I won't be able to provide a lot of support as I'm not working on it anymore (I left in early 2019). Please don't contact Redshift regarding the Amiga version, as they sold the rights to it and weren't involved in making it, but you can buy the PDA or Windows version from them (the save files are compatible, so you can continue your game).
On the other hand, if you have a PDA game you would like to be ported to the Amiga, don't hesitate to contact me

FAQ

What are the demo limitations?
You can't leave the first city, and your party members have a level 6 cap.

How can I register the game?
The demo can't be registered.

When will the full version be released?
I don't know, I'm no longer involved with the project.

Who owns the rights to the game?
I'd rather not discuss this, as I don't want to cause them any trouble.

What do I need to run the demo?
The minimum config is an A1200 (Kick 3.0) + 4 MB Fast RAM + HDD or an ECS Amiga (1 MB Chip RAM) + 020 CPU + 4 MB Fast RAM + Kick 3.1 + HDD. If you don't have a graphics card you should also install BlazeWCP for Workbench 3.1:
http://aminet.net/package/util/boot/Blazewcp
Workbench 3.0 users can use SystemPatch:
http://aminet.net/package/util/boot/SystemPatch299
The game will warn you if either of these are needed.

Why does the game uses chunky graphics?
It relies on the extensive use of palette remapping, which is not possible to do with planar bitmaps in real-time, as you can't access individual pixels. Most bitmaps go through multiple passes of remapping, and all the different combinations (including the scaled versions) just wouldn't fit in the chip ram.

Why didn't you include C2P in the game?
Most public domain C2P routines were not suitable for dirty-rectangle style partial updates. Since BlazeWCP already does a very good job, and it's included with many Workbench environments (e.g. ClassicWB), I saw no reason to re-invent the wheel to bloat the executable further.

Is there a version for NG systems (AmigaOS4, MorphOS)?
There is no native version, but the game is system friendly so it should run reasonably well on these systems.

What are the two executables (dungeon and dungeon-hires)?
One runs in 320x240, the other in 640x400 (or 640x480 on NG machines). The latter is primarily targeted at RTG cards.

Why is the "hires" version not running in full screen?
The actual resolution is 480x320, which corresponds to Palm Hi-res+ (landscape). The game only has UI layouts and graphics for a fixed set of PDA resolutions, and this is the highest supported.

Can I play in a window?
On high color (15-bit) or higher RTG screens you can enable the "WINDOWED" tool type in the icon. On 256 color or lower screens the game will fall back to full screen mode.

Why is the mouse cursor brown, even though that's barely visible?
Your RTG driver doesn't support changing the sprite colors. If your graphics card supports high or true color modes you can try playing in a window instead.

What are the control options?
The primary input device is the mouse, but you can use the keyboard arrows to move around. There are also context-sensitive keyboard shortcuts, but these are not documented very well. I started adding joystick support too, but that's quite rudimentary, the mouse is still required at places.

Where can I get this Demo?
http://bszili.morphos.me/ports/legacydemo.lha

I'm lost, is there a map for the game?
Since the demo is quite short I recommend taking your time, but if you really don't know where to go, there's an excellent set of maps made by Markus Birth, Mervin and Rainer Gottwald. It's no longer online (at least I couldn't find it), but the sources are still available on GitHub. I made my own corrections to it, and uploaded it to my site:
http://bszili.morphos.me/stuff/redsh...legacymap.html

Last edited by BSzili; 23 February 2020 at 22:25. Reason: FAQ update
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