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Old 06 February 2020, 13:05   #66
britelite
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 819
Quote:
Originally Posted by grond View Post
You don't need two animations for clockwise and anti-clockwise turns, you can use the same animation and play it forwards or backwards (if there is more than one intermediate step at all). Of course, you need the extra steps for each z-position of the tunnel.
Or you combine movement and rotation, as in having one sequence of one block forward with clockwise rotation, and one with counterclockwise.
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