View Single Post
Old 21 January 2020, 16:19   #13
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
Quote:
Originally Posted by ajk View Post
The FPU makes no difference with games, only with certain math intensive applications.
There's a few math-intensive games that do benefit from FPU like TFX. Also there are ports of more modern games that use floating point math.

The real benefit comes when you start pushing around scaled graphics and such in advanced paint programs, JPEG encoding/decoding, audio, etc.. or stuff that renders composite pages (web browsing, desktop publishing). All of these often have fallback integer routines but they are either slower (integer emulation of floating point) or less-accurate (32-bit integer vs. 80-bit floating point). Also a number of modern pretty Workbench setups use FPU for fancy text/icon handling. Some of the fancier scene demos require an FPU or run slow without one.

But yeah if the only thing you're going to be doing is playing classic 2D games and pre-bankruptcy 3D games, then an FPU will do nothing for you.

(Example of something that needs an FPU: [ Show youtube player ] )

Last edited by AmigaHope; 21 January 2020 at 16:34.
AmigaHope is offline  
 
Page generated in 0.05339 seconds with 11 queries