Quote:
Originally Posted by Marcuz
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Thank you for mentioning it. It -could- be useful. But maybe I misunderstand the purpose of this process.
Please correct me if I'm wrong. This process seems to convert existing EoB-3 pictures ~from 16 bit format into 32bit~ format.
But it doesn't seem to allow making new EoB-3 pictures. In 16bit format or 32.
So our technological chain is still broken.
Correct (existing) EoB-3 pictures can be extracted with daesop.exe and put in place of other EoB-3 pictures... In the game, it works.
But editing them with XWE (what else might edit it, with EoB-3 color palette?) makes the saved picture format unrecognized by the game.
The only other option is to save the edited picture as 24bit .bmp and as it uses only EoB-3 palette colors hope to convert it into EoB-3 correct format.
Using something like JackAsser's converter... Working backwards.
Have you seen anything in that thread to get to such result?
Maybe I have missed something.